![]() ![]() We’ve listed all the individual changes and improvements below, but it should feel easier and more predictable to select layers by clicking on their visible parts and move layers by dragging within their selection box. Selection Improvements For this release, we’ve spent some time focusing on selection - and improving all the little interactions that might bug you or feel inconsistent.Once the modkit is finished, we will be allowing players to create their own tables. ![]() Players will be encouraged to post ideas and bugs to our forums. “We will be monitoring scoreboards, forums, and video content for suggestions and quality control issues. How are you planning on involving the Community in your development process? Once we reach a state where we feel the game has enough content to be fully released, the price will increase.” “Early access will feature a reduced price point. Will the game be priced differently during and after Early Access? It can be played from start to finish with no game-breaking bugs.” “The basic functionality of our first table is finished. What is the current state of the Early Access version? The full version will also include modding support and a framework for more 1st party content to be released in the future.” “The full version will include at least 3 more tables, a more refined iteration of The Curse of Crab Cay. How is the full version planned to differ from the Early Access version? We will be using customer feedback and monitoring emergent gameplay strategies to help us better plan future tables and refine existing ones.”Īpproximately how long will this game be in Early Access? “Early access will allow us to find bugs and get gameplay feedback while also allowing people to get a taste of things to come.
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